Evil 5 was such a cool game that it was easy to want more
from it. When the game was over, it really left fans with
a sense of closure, with Capcom and fans alike asking, "where
do we go from here?" Capcom saw the immense success of
action game/arena battle hybrid packaging and applied the
same treatment to Resident Evil 5 in the form of a
multi-player update. Resident Evil 5 Versus arrived hot on
the heels of its critically-acclaimed parent, but was not
met with the same critical acclaim. Surprisingly, it's online
base is still pretty big, and open games can still be found
any day of the week. But all is not well "within blood
probably a great in theory turned-out to be an incredible
failure in execution. Which is disappointing, because RE5
provided a strong base and makings for an equally-immersive
arena battle experience. Instead, Capcom delivered quite possibly
the most frustratingly incomplete game in the company's history.
In the same manner as other incomplete disappointments like
Street Fighter III - 3rd Strike and Marvel VS Capcom
2, no effort was ever made to balance or improve Resident
Evil 5 Versus. So, what exactly makes it so badly flawed?
Within Blood Ill-Tempered"
Where do we start? Resident Evil 5 was a genuinely solid
effort with a considerable amount of thought and development put
into it, but Resident Evil 5 Versus is flawed on so many
levels that it resembles Lost Planet in all the worst ways.
Why? Because Ranked multi-player matching isn't random with locked
entries to prevent boosting and cheating. As it stands now, all
rooms are displayed and players can move in and out freely. This
ruins it from the start; most hosted matches are traps made by "elite"
players who camp-out for unsuspecting newcomers. Most players are
dead in the water before the match even begins. What an absolutely
terrible system. Whose idea was it, anyway? Choosing teammates is
meant for Player Matches, not Ranked Matches.
Ironic how those
who have demonstrated the worst sportsmanship (rage-quits, taunts,
corpse-raping) I've played in RE5V were the competitive players.
Veterans are disgusted by their hard-up nature, and once-interested
newcomers are immediately turned-off by their behavior. Beginners
never want to play Versus again after that, and it's no wonder why;
instead of getting more people into the game and making its fan
base bigger and more enjoyable, they ("pros") use their
elitist mentality to keep it closed and exclusive. It's already
hard for me to win as it is, and the few times I actually do
win, I either get disconnected on or find that my teammate is the
opposing team's friend and sabotages the match because he/she cannot
allow me to win. Too bad it's mostly these guys who have the open
Ranked Match rooms.
Call Cannot Be Completed As Dialed"
Disconnecting (affectionately referred to as "rage-quitting")
is another, all too common issue in RE5V. "Competitive
players (in my opinion) has given the re5 versus community a bad
rep since all you hear really is trash talk and people rage quitting
toward the end of the match." This was a post made by a Capcom
forums user, and it's accurate; they know there are no penalties
for throwing matches and/or disconnecting. In
their negligence, Capcom has allowed dirtbags to reign freely and
ruin the game for everyone else. The same Capcom forum user posted
that "The "Elites" in Versus are just a bunch of
douchebags who rarely leave their house and make sub accounts for
God knows what reasons...just for that mode. It's sad really."
Yet another valid RE5V point.
Main Issue At Hand"
Even without these online issues, though, Capcom ruined RE5V
by dumbing-down RE5's evolved gameplay. They completely omitted
the incredibly-useful, fully-functional cover and quick-time
hand-to-hand combat systems that made RE5 so immersive! This
makes as much sense as making sub-accounts for the game; why would
anybody do this? Why in God's name would pivotal aspects of the
gameplay be taken out? It makes no sense when you look at all the
ways the inclusion of these systems could have evened RE5V
out. The cover system would have made it more strategic and fun.
Quick-time hand-to-hand combat events could have really bridged
the ridiculous balance gap to level the playing field between Wesker
(S.T.A.R.S.) and/or Sheva (Tribal) and everyone else.
True, the huge
disparity between Wesker (S.T.A.R.S.) And Sheva (Tribal) to Chris
(S.T.A.R.S.) And Sheva (BSAA) is enough to warrant complete re-balancing,
but button or command prompts like the Wesker quick-time hand-to-hand
combat events (in the campaign) could have helped it a lot.
Sure, Wesker's destructive weaponry still has obvious advantages,
but onscreen button prompts for dodging and/or evading (both near
and far) attacks could have easily made battles a test of reflexes
over sheer gun power and/or luck. There's no reason why RE5V
has to play as stiff as it does when everything was already there
from RE5. Manning turrets, cannons, and a variety of other
heavy weaponry was also taken out for reasons unknown, which is
funny because it also could have been a lot of fun (kinda like the
VS ones in LP2). Lame.
The only thing worse than the fact that RE5V was allowed
for release with such obviously glaring flaws is the fact that Capcom
has made no effort to fix it. Pathetic, really, considering
how much easier it is to update nowadays. A Reunion upgrade would
present an opportunity for Capcom to go back and actually undo ruin;
they could implement random matchmaking, disconnect penalties, the
RE5 cover and quick-time event systems, heavy weapons, and
balance. Because as it stands now, RE5V has the capability
to make the average calm, levelheaded player into a livid wreck.
RE5V adds insult to injury, pours salt in your wounds, and
encourages players to do the same through its ridiculously-flawed
system. RE5V's not really bad, but it's not really good,
It 'Till You (Don't) Make It
Capcom really has no idea how much they lose by allowing this to
happen; when a similar mode arrives for another game down the road,
people will remember the sour experience they had with RE5V
and pass on the purchase (even if the product is better). The sour
taste RE5V left behind can be a potential revenue killer
for similar products in the future. And who'd want to buy anything
like RE5V (again)? It's one of the most incomplete, busted,
infuriating games Capcom has ever made. A sad state of affairs,
considering their reputation for quality control and gameplay; two
attributes absent in titles of Mr. Takeuchi's production reign...
- BAD -
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