Due to article constraints, I couldn't stress enough how much of
an incredible year it was for Japanese shooting developer Cave.
I could have easily filled most of the 2010 slots with just
their titles alone. It was that good of a year for
them! This list came easier than past lists. More than just this
article clicked, though. BADCP 2011 was a return to form; the way
we approached content, design, musical inspirations, everything.
Going into the development process for BADCP (2011) was easier after
the difficulties with BADCP (2010), so mostly everything came together.
BADCP (2011) feels like BADCP (2002-2003) and BADCP (2009); from
overall structure and content, to parts of the design and visuals.
360 SE Controller
"Reviews" of the silver Limited Edition Xbox 360 Controller
are either vague, "copypaste," or non-existent. I was
surprised to see that the closest thing to any sort of coverage
was YouTube, but it wasn't enough. Little to no functionality examples,
and few comparisons to other controllers (past or present). We wanted
to do a short hardware article, and with our experience in control
hardware (both stock and custom) from the SNES and 3DO, to the DC
and PS2, the goal was to detail MicroSoft's new Xbox 360 controller
for fans with the same questions we had (before I took a gamble
and bought one). Maybe they'll be made stock hardware if the article
reaches out far-enough...
Final Fight is my #1 side-scrolling fighting series of all-time,
but Double Dragon holds a special spot in our hearts, and
we hadn't covered a 16-Bit brawler since BADCP (2003-2005). It may
not be the most masterfully-executed series in the genre, but it
is one of the founding ones (if not the founding one), and
many, many game fans from the 80s and 90s have good memories tied
to it. If not Double Dragon at the laundromat, then Double
Dragon II at the pizza parlor, or Double Dragon III at
the mall arcade, or Super Double Dragon at my friend's house;
these are all memories. Memories that remind us not to "break
the love of kin," and to "always keep the faith!"
I never thought PlayStation hardware shooting games got the recognition
they deserved. Most were either passed as "ports" or "3-D
= crap," which I thought was unfair. Elitist mentalities set
PlayStation shooters up for failure. Headquarters and I always wanted
to do them justice, but the timing was off. Coverage was delayed
indefinitely until recently. The article was a return to form of
sorts, with structure, delivery, and band cameos similar to articles
from BADCP (2002-2003). BADCP (2011) is more encompassing than ever,
but this article shows that we haven't forgotten who we are. The
material is all new, but the content has that heavy, hyper-solid,
distinct, unbridled BADCP delivery.
This article was actually made shortly after the consumer release
of Street Fighter IV, but is actually still open and on-going
(thanks to Capcom's inability to fix the game's issues). Thus, the
article's coverage from the initial arcade SFIV to the recent
consumer SSFIV. It was disheartening to see that instead
of telling Capcom that the "just" system had no place
in an SF game (past or present), the "community"
was oddly quiet and just took it on their back and "learned"
it. Hard to "learn" a system that's so unpredictable and
unreliable, though (let alone use it). The balance issues
with Zangief, Sagat, and Ryu are nothing next to the "just"
[Obscurity Heaven (Or Hell)]
SolSadGuy threw this one out and it was hillarious not just because
of the content, but because it was really him. The only thing
worse than him trying to get me to play some of the shit
on that list was that he punished himself by playing
them regularly, at his own free will! Why anyone would
want to do that to themselves it beyond me, but a week later he
finished the article and included a warning with it. It warned something
along the lines of anal preparation for the amount of crap contained
within the list in the article. And he was right; some of the stuff
on that list will make you think of sick shit like "zoo-ass,"
or "puddy-shit" and/or "bucket-stuffing." Hope
you're ready to wipe!
Evil 5 - Versus
Like the Street Fighter IV article, this one was a long time coming,
and is the end-result of compounded frustration and absolute disappointment.
I tried to give it time, and thought that maybe it was just me and
I needed more time to discover. But, I couldn't stop asking myself
why the game was broken beyond comprehension. Logic had no part
in the dictation of its development, from balance to simple gameplay
mechanics. How did existing gameplay mechanics just disappear when
they were already present in the original game? Why was Wesker left
broken? With such neglect, it really should have been free of charge,
or at least a Reunion upgrade should have been made for compensation
This one was born from playing Red Dead Redemption. With
the exception of the control, it's a great game; definitely one
of the best of the HD generation. Still, though, I couldn't help
thinking about how far the series had come, and how it got there.
I didn't have the game long-enough to cover it, but it's not all
bad because there are already tons of sites out there that
have. Sure, since 8-Bit and/or pixelization became trendy, there
are probably a lot of sites that have reviewed Gun.Smoke,
but the approach isn't quite the same as how we see the game.
[In The Trenches (III/IV)]
As part of our ongoing series about game heroes and drug cartels,
Raid 2020 came unexpectedly. The third entry was supposed
to be the almighty N.A.R.C. Its ultra-militance and street imagery
are the embodiment of the war on drugs, so it was on the list from
the start. With Raid 2020, however, I suddenly remembered
one day that had something to do with the war on drugs. Well, it
did, but that theme really looked like it took a back seat to everything
else in the game. The game is so bad in so many aspects that doing
screenshots was a hard decision (let alone covering it at all).
It's the only title in our series featuring a character completely
incapable of waging war on cartels. This one's bad. Bad.
[Bad Apple Cores]
As a fan of Virtual-On, I was hyped about PurpGuy jamming
out an Armored Core 4Answer article. Perhaps due to the poor
reception of its predecessor, the upgrade was really an Answer
to everything that was said or asked about it. Co-op play and several
other things were addressed to make it a better game, but media
coverage of the game is lacking in every way. PurpGuy shreds the
game and details it with insight. His extensive background with
Sega IPs gives the article a feel different from the (few) reviews
out there written from a fan's viewpoint. Where fans compare it
to past entries in the series, PurpGuy looks at the whole
package more exclusively.
Headquarters had a hellish time with Dead Rising,
and he put that hell into a guide. Why a guide instead of an article?
Because he didn't want others to have to go through what he
went through. You see, Headquarters is a completist, and he made
the guide for all the other completists out there. Moreover, he
made it to save all the other completists out there time
and stress. Like collecting all the coins or items in other
action games, it's possible to answer every call from Otis in Dead
Rising. Possible, but thanks to glitches and other assorted anomalies,
not as easy as it should be. Through much trial and error, Headquarters
made a guide that makes traversing the territory easier for others.
2011 All Rights Reserved.