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                | I wasn't 
                    particularly fond of Armored Core 4. That is to say, 
                    in a previous article, I included it in a top 10 list of the 
                    worst games I've ever played. So it only seems fair to give 
                    Armored Core: For Answer the credit it's due. The 
                    main campaign mode, set in the Armored Core 4 timeline, tells 
                    the story of a not-too-distant future, where humanity has 
                    become so careless about the environment, that the surface 
                    atmosphere of the planet is all but unbreathable. Elite portions 
                    of humanity have been relocated to gigantic, airborne ships 
                    known as Cradles. A few mega corporations remain on the surface 
                    world, mining and refining the resources needed to keep the 
                    Cradles operational.  These corporations 
                    are at war, and you assume the role of a mercenary-for-hire. 
                    These wars 
                    are fought by standard mechs (known as Standards), next-generation 
                    mechs (known as NEXTs), and rediculously huge armoured fortresses 
                    (known as Arms Forts). The sheer firepower of these Arms Forts 
                    is staggering, as witnessed in the opening movie sequence. 
                    Successfully destroying these with your single, lonely NEXT 
                    is nothing short of amazing at times, as you witness the incredible 
                    power at your command. |  |  |  | 
   
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          | The 
              Graphical Design And Animation......of the various Standards seems to be kind of a rushed 
              job, but they're just fodder, anyway. The real threat comes from 
              enemy NEXTs and Arms Forts, which are pretty well-designed. The 
              English voice-acting was surprisingly good. Each mission briefing 
              is presented to you by a recognizable corporate agent, some with 
              rather amusing personalities. In between missions, the cutscene 
              narrations were likewise extremely professional. Some characters 
              during the missions themselves were a little stereotypical, but 
              overall believable. Your mission handler was perfect for the role; 
              cool and approving on your successes, grating and irritating on 
              your failures. Every time I hear her say, "I should have known 
              better," I actually get a little mad! Condescending little 
              bitch.
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          | The music is probably 
              not what you'd expect from a game about giant robot death-mobiles, 
              but I personally found it to be epic and refreshing, full of pianos, 
              stringed instruments, and choir voices. It sounds like they hired 
              an actual orchestra to perform the various tracks. Your progress 
              through the game is determined by the missions you select. You are 
              typically given a choice of two or three available missions from 
              various corporations, as well as the rebel groups, Line Ark and 
              Orca. Who you side with determines the outcome of the story, and 
              even pits you against characters who might have been allies had 
              you chosen differently. There are three possible endings.  |  |  | 
   
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          | At 
              The Start Of A New Game......you 
              are given a choice of which basic mech type you would like to pilot: 
              Light, Medium, or Heavy. During the course of the campaign mode, 
              you earn additional parts to customize your mech, as well as money 
              to buy additional parts in a shop. Upon completion of the campaign 
              mode, all shop parts become available to you. There are also several 
              parts which are acquired as mission rewards. You're 
              given the usual assortment of handheld weapons: rifles, machine 
              guns, sniper rifles, grenade launchers, laser cannons, railguns, 
              rockets, and missiles, and also more powerful, back-mounted variations 
              of these. When deciding which types of weapons to install on your 
              mech, it's important to factor in a lot of variables.
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          | Variables 
              such as the weight, balance, aim accuracy, and speed of your mech, 
              what range you intend to fight at, and what your mech was designed 
              to do, as well as the mission itself: what your targets are going 
              to be, and where you'll be engaging them. 
              Many missions become a lot easier if you take the time to equip 
              a weapons load intended for that particular mission. If you're going 
              to be fighting in tunnels, grenade launchers will serve you well. 
              If you're going after high profile targets, such as Land Crabs or 
              Arms Forts, a powerful laser blade is invaluable. Among each weapon 
              type, there are several individual weapons by various manufacturers, 
              each with varying stats and attributes, such as Attack Power, Range, 
              Ballistics Velocity, Weight, Rate of Fire, Ammo Capacity, and Energy 
              Usage. |  |  | 
   
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          | Combined 
              with the dozens of stats on the hundreds of available mech parts, 
              this can all become very overwhelming at first. Once 
              you understand what each stat actually means, however, it becomes 
              pretty simple stuff. While there were a few weapons within each 
              category that I tended to favour, I'm sure that my selections would 
              have changed if I was building a different type of mech. The customization 
              in AC4 was a nightmare. I spent the better part of an hour 
              figuring out how to build a mech, deciding what I wanted to build, 
              and then actually building it. I saved my work, and tried to use 
              it on my next mission. I was informed that I didn't have available 
              parts to use it, and the mission would not start. I apparently built 
              a mech with parts I didn't have.  |  |  | 
   
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          | If I didn't have 
              the parts, why were they even showing up in my build inventory? 
              And why was there no apparent way to distinguish between the parts 
              that I didn't have, and the parts that I did? Customization in AC:FA 
              is much more intuitive. I was able to figure it out right away. 
              Only the parts that you have are shown in your build list, so whatever 
              you put together, you will be able to use right away.  Some of the stats 
              on the various parts are of questionable purpose. There is a small 
              info window that can be opened, which attempts to explain the function 
              of a given stat, but often the description leaves you as confused 
              as the stat itself. Thankfully, the most important stats are pretty 
              much self-explanatory. |  |  | 
   
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          | In addition to 
              building your NEXT, you now also have the ability to fine tune your 
              creation. Completing a mission with an S ranking unlocks 5 "FR 
              Points", or Tuning Points. These can be applied to whatever 
              stat you wish, augmenting your NEXT's energy output, turning speed, 
              aim accuracy, and much more. Once you're ready to take on the Hard 
              Mode versions of the missions, scoring an S ranking will net you 
              an additional point.  And you're going 
              to need them, as the Hard Mode missions tend to throw in a lot of 
              random elements, such as booster malfunctions, or enemy ambushes. 
              These surprises did well to make the missions much more challenging. 
              Colour Edit was also a lot of fun.  |  |  | 
   
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          |  I daresay I've 
              spent more time making up paint schemes, than playing the actual 
              missions. You're given 16 slots for custom colour designs, and I've 
              filled them all, even discarding many designs along the way. Each 
              slot has six spaces for individual colours. This involves a set 
              of RGB sliders, which may be daunting to a lot of players, but really 
              allows you complete and total freedom to incorporate any colour 
              imagineable. While it may be tempting to make up six individual 
              colours per design, I've found that my best looking mechs use either 
              two, three, or four colours, with some spaces as duplicates. |  |  | 
   
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          | In 
              Addition To The......single player campaign, there is also system link, 
              online co-op, and multiplayer matches. It's also possible to have 
              two players on the same console, but the split-screen is exceedingly 
              small. Rather than giving each player half of the screen, it gives 
              you a fourth of it. Yeah, it's tiny. Mission co-op would have been 
              nice if they'd added additional enemies, as most normal enemies 
              are pretty much toast to your souped-up NEXT.
 Unfortunately, 
              this game, like many others, is a casualty of Client-Side Server 
              Syndrome. High profile games such as Super Street Fighter IV 
              have their own servers. Whenever there is a discrepancy between 
              the server and the client (player console or computer), the server 
              wins.  |  |  | 
   
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          | This prevents 
              cheats and glitches (at least the ones that aren't already part 
              of the game). AC:4A does not have its own dedicated servers. 
              Instead, the host's own console acts as the server in online matches. 
              This, in turn, opens the door for all sorts of bugs, glitches, and 
              modifications. I hesitate to use the word hacks, or "hax", 
              as many of the people who engage in this kind of behaviour like 
              to brag about hacking the servers. In truth, this is not exactly 
              a lie, but it is a misrepresentation. As for AC:4A 
              specifically, there is a very abusable bug known as "White 
              Lock". When targetting an enemy mech, your reticle turns white 
              around the target. Once you have achieved weapons lock, that reticle 
              turns red.  |  |  | 
   
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          | The bug is that 
              targetting must be processed by a weapon on your right side. If 
              you have no weapons on your right side, you have White Lock. This 
              means that your weapons will never be able to achieve lock on a 
              target. On your screen, however, your reticle may appear to be red, 
              but you really don't have lock on your target. The only way to tell 
              that you actually have White Lock is have someone else be destroyed, 
              and then have them watch the match through your vision. To them, 
              your reticle will appear to be white. The Host, of course, 
              can never be White Locked, since they are the server.  What this means? |  |  | 
   
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          | The Host can start 
              a match, jettison all of his right side weapons, and start a large 
              torrent or other file transfer on his computer, lagging his internet 
              connection (although this part is optional). To everyone else, he 
              will appear to be teleporting all over the screen. Typically he 
              will have a laser blade equipped to his left arm, and little (or 
              nothing) else. Since he will be White Locked on everyone else's 
              console, he won't appear, to them, to have weapons lock. Even without 
              the optional lag-inducing torrent, he will appear to be attacking 
              in an unlocked direction, though on his own screen, he is really 
              tracking you. The big picture? He can hit you with his blade when 
              he doesn't even seem to be anywhere near you. Factor in, additionally, 
              hacked damage modifications to energy weapons, and he can make the 
              game very unfair, and very not fun, very quickly.  |  |  | 
   
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          | And 
              so he ruins the 
              game for everyone else. No one wants to play with someone like that. 
              Eventually, people simply stop playing, leaving these "133t 
              h4xx0rz" to prey on the ever-dwindling supply of unsuspecting 
              victims. What happens when they are the only ones left? Once the 
              damage has been done, they simply move on to destroy another game 
              (such as Lost Planet). At 
              the time of this writing, there are only a handful of legitimate 
              players left in AC:4A (or even AC4, which had the 
              same exploit). That people actually enjoy ruining games like this 
              is disgusting, and is a prime example of how the Internet has done 
              just as much harm as good to the gaming community. |  |  | 
   
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          | While The Internet... 
              ...has bridged gaps across the entire world, allowing us to play 
              with people we've never even met, it also allows the games we love 
              to be ruined by people who cheat. It only takes a few to destroy 
              an entire community, and AC:4A is one such example. White 
              Lock is a big part of the problem, to be sure, but even without 
              that particular bug, hacked damage modifications would still be 
              an issue. Understandably, it's not possible for every game to have 
              its own dedicated servers, especially lesser-known games by lesser-known 
              companies. There really isn't any solution, other than word-of-mouth 
              warnings to our fellow players who to avoid playing with.
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          | Armored 
            Core: 4Answer Was... ...an entertaining solo playthrough, and should have been a thoroughly 
            satisfying multiplayer game, but its biggest problem is the players 
            themselves. This title may keep you busy for a week or two, but once 
            you've S Ranked everything, there's little else to do. And that's 
            a real shame, as this game really is pretty damn good.
 |   
          | - 
              PurpGuy - 
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